GENSHIN SHADER

Genshin Shader v1 – a shader based on the Blender Node System that mimics the character material from the Genshin Impact game.

components of the

GENSHIN SHADER v1

GI Clothes

Texture
Hard (and Soft) shadows
Subsurface Scattering
Normals

Cloth shader

Includes all options for character clothing shading

GI Metallic

Texture
Specular
Reflections
Normals

Metallic shader

Includes all options for giving metallic properties to an object

GI Hair

Texture
Hard shadows
Hair Specular
Subsurface Scattering
Normals

Hair shader

Includes all options for hair shading

GI Skin

Texture
Hard shadows
Subsurface Scattering
Normals

Skin shader

Includes all options for skin shading

GI Face

Texture
Hard shadows
Custom Face Lightmap

Face shader

Includes all options for face shading (along with a custom face lightmap)

The division of the shader into components allows you to optimize the blender project.

The 3D model of the Genshin Impact character is taken from the official miHoYo website for demonstration purposes only and is not included in this product. Commercial use of miHoYo character models is solely with you.

A little about shader of the

GENSHIN SHADER

One light source

A single light source is used to illuminate the character. In the game, its change occurs depending on the range of the source itself. You can use multiple lights in a shader, but it doesn't always look good.

Hard Shadows

To imitate a 2D drawing in 3D space (in the case of genshin impact), shadows without gradient (soft) transitions are used (in the clothing shader it is possible to adjust the softness of the shadows).

Shadow Map

Permanent shadows that are baked into the very texture of the character. They are similar to environment occlusion and allow you to detail the character, since the shadows from real lighting are simple due to the low polygonality of the 3d model for optimization.

Subsurface Scaterring

In general, SSS is the propagation of light in translucent objects. In the Genshin Impact shader, an imitation of SSS was created, that is, in the area of transition from light to shadow, there are semitones of lighting that add a little "realism".

Hair Specular

To add shine to the hair, the shader uses a specular map with a semi-metallic effect.

Metal

In the game, the metal shader is not quite ordinary. In addition to the usual reflection properties, highlights and shadows, there are also custom constant reflections that always look behind the observer (camera).

Normals

The normals of a 3D character from Genshin Impact are a different story. Since the game needs to be optimized, the number of polygons in the 3D model is small. With hard shadows, there are sometimes bugs with lighting, so a lot of work is needed to fix the normals, which is what the developers are doing. The shader has the ability to connect a custom normal map.

Custom Face Lightmap

Face lighting in Genshin Impact is a different story. For this, a custom lightmap is used, which changes depending on the angle of the light (in the same plane). The lighting map of individual characters can be found on the Internet or you can draw it yourself (a very long process that requires certain skills). The shader has a standard light map that is suitable for most characters.

Outlines

Basic component of cartoon (anime) style. They create a drawing effect and give the character some detail.

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